Runs on your device · Your file never leaves your device.
A .gltf is the readable half of a format whose data usually lives next door — a .bin with the geometry, and image files for the textures. A .glb is all of it sealed into one binary file. This packs one into the other.
Add the .gltf together with its .bin and its textures; every piece gets packed in. This is the conversion to do before sending a model to somebody or putting it on a web page, because a GLB cannot arrive with its textures missing — there is nowhere for them to go astray.
The conversion runs on your own machine, which for a 3D file is the whole point: a model is usually a client’s product, a scanned property or something not yet announced. Nothing is sent to a server, so there is nothing to delete afterwards and nothing to take anyone’s word for.
Not for: Repacking a .gltf whose .bin or textures you no longer have — the missing pieces cannot be reconstructed.
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