Runs on your device · Your file never leaves your device.
GLB and glTF are the same format wearing different clothes: GLB is one sealed binary file, glTF is readable JSON. Converting one to the other opens the model up so you can look at its structure, check what materials it declares, or edit something by hand.
Nothing is lost in the move. Geometry, materials, textures and animation all carry over — this is a repackaging, not a re-encoding. A GLB that was Draco-compressed is decompressed on the way, which is why the glTF is usually a good deal larger; the model is identical, it is simply written out in full.
The conversion runs on your own machine, which for a 3D file is the whole point: a model is usually a client’s product, a scanned property or something not yet announced. Nothing is sent to a server, so there is nothing to delete afterwards and nothing to take anyone’s word for.
Not for: Producing a .gltf with a separate .bin and loose texture files — the output is a single self-contained .gltf.
This page in other languages: العربية · Deutsch · Français · Español · Русский · Português · 中文 · हिन्दी · Türkçe · עברית · فارسی · اردو · Bahasa Indonesia · বাংলা