Runs on your device · Your file never leaves your device.
An OBJ carries shape, colour and texture; a slicer wants none of that. Drop the OBJ and get back a binary STL — the geometry, watertight as it was, in the one format every 3D printer and every slicer on earth reads without argument.
The colours are not lost through any fault of the conversion: STL has no way to store them. It describes triangles and nothing more, which is exactly why it became the printing standard. If you need the colours later, keep the OBJ — this gives you a printable file beside it, not instead of it.
The conversion runs on your own machine, which for a 3D file is the whole point: a model is usually a client’s product, a scanned property or something not yet announced. Nothing is sent to a server, so there is nothing to delete afterwards and nothing to take anyone’s word for.
Not for: Repairing non-manifold geometry or holes — this converts the shape as it is; it does not mend a model that was already unprintable.
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