Runs on your device · Your file never leaves your device.
STL files come off scanners, slicers and printing sites, and they hold shape alone. Turning one into an OBJ gives you a file that most modelling programs prefer to import, and one that can carry material and texture information once you add it.
Because the STL had no colour to begin with, the OBJ arrives with a single plain material — there is nothing for the conversion to invent. What it does give you is a mesh in a format you can open in Blender, Maya, 3ds Max or almost anything else, and start assigning surfaces to.
The conversion runs on your own machine, which for a 3D file is the whole point: a model is usually a client’s product, a scanned property or something not yet announced. Nothing is sent to a server, so there is nothing to delete afterwards and nothing to take anyone’s word for.
Not for: Adding colour or texture that was never in the STL — no converter can recover information the source format cannot store.
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